Link: XBee Explorer USB

This is a simple to use, USB to serial base unit for the XBee line. This unit works with all XBee modules including the Series 1 and Series 2.5, standard and Pro version. Plug the unit into the XBee Explorer, attach a mini USB cable, and you will have direct access to the serial and programming pins on the XBee unit.
USBとXBeeをつなぐ製品は、日本国内だと現時点で入手しやすいものがないという状況があると思うのですが、SparkFunからリーズナブルな価格の新製品が登場しました。早速注文しましたが、約2千円という価格設定は嬉しい限りです。きっと国内代理店でも入手できるようになるでしょうし、これからはこれが定番になるのかもしれません。
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Link: CHI 2006 Workshop on Sketching.
The workshop seeks to bring together researchers and practitioners from diverse creative practices such as interaction design, industrial design, architectural design, media art, music, programming, writing, and scholarly work, to gain insight into the creative process. Each of these disciplines has established ways to nurture a creative impulse through to a concrete result. This is done in part by fostering a continuing internal dialog between creative instinct and external representations. Sketching is an activity common to these practices that is exercised during such creative refinement. By sketching, we mean not only hand-drawing on paper using a pencil, but also rapid, undetailed, brief, light, informal representations that practitioners produce and interact with. By investigating the sketching process in each practice, we expect to find commonalities that will to point out essential elements for designing tools to support the creative process.
最近Bill Buxtonの「Sketching User Experiences」を読んでいるのですが、その中でスケッチとプロトタイプの違いを述べた章の説明が興味深く、今後のFunnelを考える上で大きなヒントが得られた気がしています。この章のエッセンスはこのワークショップのポジションペーパー「What Sketches (and Prototypes) Are and Are Not.」で紹介されています。
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